Answer by FWCorey
Wouldn't using a script on multiple instances of the same material create an extra draw call for each instance?
View ArticleAnswer by ShenYuan
In my point, put uv calculation into the GPU(shader) side may not be a good idea especially when your target platform is mobile or some devices with poor graphic processor. What's more, calculate uv...
View ArticleAnswer by YoungXi
Hi, Stephane: I know it has been a long time since the last reply, but I still want know which one did you use to make the animated and tiled texture, Shader or Script? I already know how to do that...
View ArticleAnswer by YoungXi
Hi, Stephane: I know it has been a long time, but I still want know which one did you use to make the animated and tiled texture, Shader or Script? I already know how to do that with scripts, but I'm...
View ArticleAnswer by FWCorey
Wouldn't using a script on multiple instances of the same material create an extra draw call for each instance?
View ArticleAnswer by ShenYuan
In my point, put uv calculation into the GPU(shader) side may not be a good idea especially when your target platform is mobile or some devices with poor graphic processor. What's more, calculate uv...
View ArticleAnswer by YoungXi
Hi, Stephane: I know it has been a long time since the last reply, but I still want know which one did you use to make the animated and tiled texture, Shader or Script? I already know how to do that...
View ArticleAnswer by YoungXi
Hi, Stephane: I know it has been a long time, but I still want know which one did you use to make the animated and tiled texture, Shader or Script? I already know how to do that with scripts, but I'm...
View Article